
Blizzard is also being sued by the state of California for creating an unfair, and in some ways dangerous workplace for women in the U.S. Endgame feels less rewarding than ever since Blizzard has reduced the amount of loot you get from direct boss kills, with a massive emphasis on randomized weekly chests for a tiny chance to get an upgrade. You're consistently left with little to do outside of Mythic+ dungeons and raid schedules. However, the timegating mechanics block progression arbitrarily, making the power gains a week-by-week drip-feed basis. We have an procedurally-randomized dungeon called Torghast, Legion Order Hall-like Covenants to build up and join, and new progression systems that are arguably more interesting than Battle for Azeroth's Warfronts or Island Expeditions. The new Shadowlands zones are interesting, with memorable characters and returning heroes (and villains) banished to the afterlife. The Jailer seemed like a promising adversary at launch, but inconsistent writing makes him less compelling. The Jailer has now turned that prison and all of its inhabitants into his own personal army.
The big bad (as far as we know) is a mysterious entity known as The Jailer, formerly imprisoned in the Shadowlands.
However, 9.1 craters the experience with convoluted character writing that makes no sense. If you want to experience the story alone, Shadowlands features some of the best cinematic work Blizzard has done in a quest experience yet.For returning players, Shadowlands 9.1 makes 9.0 content obsolete, and catching up to the 9.1 curve is a steep and boring hill to climb.World of Warcraft just got a large update, dubbed 9.1, which brings a new raid tier and megadungeon to World of Warcraft: Shadowlands.
Should you play World of Warcraft: Shadowlands? TL DR version